Main
Features
 FOTD
 HasCon 2017
 SDCC 2017
 Toy Fair 2017
 SDCC 2016
 Toy Fair 2016
 SDCC 2015
 Toy Fair 2015
 SDCC 2014
 C2E2 2014
 Toy Fair 2014
 SDCC 2013
 C2E2 2013
 Toy Fair 2013
 SDCC 2012
 C2E2 2012
 Toy Fair 2012
 NYCC 2011
 SDCC 2011
 Toy Fair 2011
Archives
 Books
 DVD
 Music
 Statues
 Prop Replicas
 Toys
 Video Games
Credits
Contact



Favorite Links:
16bit Tumblr
16bit Twitter
ASM
Awesome Toy Blog
Battle Beasts
Battlegrip.com
Doomkick
EE Podcast
Galactic Hunter
Glyos News
OSM News
Parry Game Preserve
Shortpacked
Toyfinity

The Walking Dead - Episode 1 Telltale Games, Microsoft Xbox 360 Live Arcade, April 2012

The Walking Dead - Episode 1
Developer
Year
Players
Price
Telltale Games
2012
1
$5 (400 MS points)
If you watched The Walking Dead on AMC or read the comic book it is based off of, then you know that it excels at turning a zombie apocalypse into a character-driven drama. That's pretty much what you get in this episodic Telltale adventure game - character driven drama with zombies in which you play a part.

Specifically, you play the part of Lee, a former university professor with a questionable past. It starts before everything goes to zombie hell outside of Atlanta, and very quickly goes to zombie hell. Along the way you become the guardian of a little girl, Clementine. Both of you then try to survive as best you can.

You don't have to have seen the TV series or have read the comic book it is based off of to actually understand what's going on - it's pretty self-contained. Though characters from the TV series appear, it won't affect the game any if you don't know them or their background, which is good for something as story-driven as The Walking Dead - no "oh, great I have to watch the first two seasons before I play this" required.

Like the Sierra games of ye-olden-days, this is an adventure game, so if you're looking for action, you should really get Left 4 Dead since that's cheap now. There's a lot of moving a cursor around and examining objects, picking up objects, talking to people, and figuring out what object works with what thing. Fortunately unlike the Sierra games of old or the Lucasarts SCUMM titles, you won't find yourself trying to guess verb-noun combinations in order to do basic tasks. The interface is simplified - you point at an object and have at most, four options to select, with the click of a mouse or selection of a d-pad.

The interface fails somewhat in difficult situations, i.e. attacked by zombies. You're very quickly presented with a situation where you will die unless you do the right thing and it can be confusing what the right thing is, like move the cursor over the zombies head, and push down on the d-pad before it bites into your neck. Also - I realize this heightens the tension and attempts to re-create the "oh shit, there's a zombie" panic, but there are also times where you will find you have to do motions repeatedly, like getting a shotgun, then trying the shell in the chamber, finding you fumbled the shell, have to pick up the shell again, then put the shell in the chamber again, all before a zombie eats your face.

Interacting with characters is better, which you will be doing a lot of, through talking and handing them objects. The talking is most prevalent here, where you can say one of three choices, or stand there like a moron and say nothing. Each interaction with a character, and how you behave towards them, will affect things as the game progresses. Be a total jerk to a character, and you may find yourself in danger later on where you could use their help, but won't get it.

As a side note, when you get to the end of the game, it will compare your choices to everyone else who has played the game and let you know what percentage of people chose what - which has got to be good for someone's psychology thesis, or just personal interest.

Anyway, it seems preferable in the game to be nice to just about everyone as that increases your chances of survival. Most times you'll find you just want to be nice to everyone who deserves it - the writing is really well done throughout the game with characters you actually don't want to see killed, and a few who don't. Clementine, your unintentional adoptee is especially well portrayed - she acts like a little girl, she is a little girl, and you act appropriately towards her. So good job on Telltale for making me care about polygons.

About the polygons - since this is a downloadable episodic title, and file sizes have to be kept to minimum, I think they made the smart choice in making everything appear in the style of the comic. It allows you to simplify shapes, provides a tie to the source material, and is done well enough that you don't feel like "oh, this looks like crap and I've been horribly cheated."

Overall, if you are really into The Walking Dead, like adventure games, and don't mind episodic content (this one episode will probably take you five hours to complete) then this game is something you want to pick up.

--Shaun Clayton
Review posted May 8, 2012
Review copy provided by the developer

Additional Images

Walking Dead Episode 1 Walking Dead Episode 1
Walking Dead Episode 1

Game Reviews

Nintendo Wii
Final Fantasy IV: The After Years
 Main Game
Strong Bad's Cool Game for Attractive People
 Homestar Ruiner
 Strong Badia the Free
 Baddest of the Bands
 Dangeresque 3
 8-Bit Is Enough

PSP
 Kurulin Fusion
 Thexder Neo

Xbox 360
 Battleship
 Bubble Bobble Neo
 Bust-A-Move Live!
 Comic Jumper
 Connect 4
 Encleverment Experiment
 G.I. Joe: ROC
 Gel: Set & Match
 Hard Corps: Uprising
 Harry Potter and the Order of the Phoenix
 Lode Runner
 Mega Man 9
 Puzzle Quest Galactrix
 Qix++
 R-Type Dimensions
 Scrabble
 Sonic's Ultimate Genesis Collection
 Space Invaders Extreme
 Space Invaders Infinity Gene
 Splosion Man
 Trivial Pursuit
 Yahtzee
 Zombie Apocalypse
 Zombie Wranglers
Walking Dead
 Episode 1
Wallace & Gromit
 Fright of the Bumblebees
 The Last Resort
  Muzzled!
 The Bogey Man

GameBoy
 GameBoy Advance SP Famicom Color

Saturn
 Salamander Deluxe Pack Plus

16bit.com is best not viewed in Apple's Safari browser, we don't know why. All material on this site copyright their respective copyright holders. All materials appear hear for informative and entertainment purposes. 16bit.com is not to be held responsible for anything, ever. Photos taken by the 16bit.com staff. Site design, graphics, writing, and whatnot credited on the credits page. Be cool-- don't steal.
We know where you live and we'll break your friggin' legs.