Main
Features
 FOTD
 HasCon 2017
 SDCC 2017
 Toy Fair 2017
 SDCC 2016
 Toy Fair 2016
 SDCC 2015
 Toy Fair 2015
 SDCC 2014
 C2E2 2014
 Toy Fair 2014
 SDCC 2013
 C2E2 2013
 Toy Fair 2013
 SDCC 2012
 C2E2 2012
 Toy Fair 2012
 NYCC 2011
 SDCC 2011
 Toy Fair 2011
Archives
 Books
 DVD
 Music
 Statues
 Prop Replicas
 Toys
 Video Games
Credits
Contact



Favorite Links:
16bit Tumblr
16bit Twitter
ASM
Awesome Toy Blog
Battle Beasts
Battlegrip.com
Doomkick
EE Podcast
Galactic Hunter
Glyos News
OSM News
Parry Game Preserve
Shortpacked
Toyfinity

Splosion Man Twisted Pixel, Microsoft Xbox 360 Live Arcade, July 2009

Splosion Man
Developer
Year
Players
Price
Twisted Pixel
2009
1-4
$10 (800 MS points)
The great thing about this whole downloadable game revolution is that developers are doing creative games like Splosion Man. It's a game that requires the use of just one button plus the directional pad, draws from classic Warner Bros. Animation and 1990s video games, and is, all things considered, a truly violently wonderful experience. Daffy Duck would be proud.

Control

Splosion ManIn this game, you are a lab experiment. You explode, repeatedly. So your explosions cause you to jump, and to destroy things. With so many games giving players a phobia for figuring out which button does what, it's magnificent to see one simplify the controls into just one button-- "splode." Walk up to an enemy or an obstacle, and blow it up. If you need to get up on a ledge, blow yourself up. It's so simple it's a wonder that nobody thought of this earlier. The main catch is you can only blow yourself up three times without pausing to recharge, by either sliding down a wall or touching the ground. It's just so oddly bizarre to see a game where you essentially take control of an invincible suicide bomber.

Boom, Baby, Boom, I'm the Evil Midnight Bomber what Bombs at Midnight

If you've played games like Thexder, some of the older Tiny Toon Adventures titles, or a lot of older arcade games, the game's format should be pretty familiar. You go through massive laboratories, blowing up scientists, finding cakes, and destroying things on your way to the exit. There are dozens of levels, ranging from pretty easy to massively annoying. Playing the demo will likely give a gamer a false sense of superiority, this is a difficult game requiring lots of patience and the willingness to try, and to try again. And then throw your controller at the TV in anger. Believe it or not, this is exactly what qualified as fun in the 1990s and was one of the ways developers got more out of the game-- make it harder, and players will play it longer.


Graphics & Sound

Graphically it's pretty simple-- a good, animated design for the main character gives the "Splosion Man" a deranged look, plus he's constantly spouting off all sorts of babble ranging from internet memes to other rants about whatever. The scientists are a bunch of lab coat-clad drudges who run in fear and react appropriately to the death of their colleagues: they clearly fear for their lives, as they should.

The Funny

The game's sense of humor is amusingly anti-science, with one of the achievements describing the goal as Get Them Out of Our Schools: Eliminate 10 Scientists and stop them from spreading their filthy lies. The endless screaming, giggling, and general air of goofiness is either going to be the most fun you've had all week or the most annoying thing you've been subjected to in this generation of gaming. We found it charming, but this isn't the kind of game we can play for hours, although some levels may dictate that kind of dedication unless you happen to be Mr. or Ms. Awesome Gamer.

Is it worth buying?

RATING
B+
DAMN CLEVER
It's rare to sit down and play a game that's quite like this one. Combining the works of Chuck Jones with 8-bit and 16-bit style run-and-jump platformers was a stroke of genius. The exploding main character feels like a lost concept for a great mascot game. The controls? Simple. This is a well-engineered game of that "you'll figure it out in three seconds and never be able to beat it" school. Good fun, good challenge, the kind of thing you probably wish you had around 1993 if you were a part of that gaming era. We have yet to complete it, but we're still giving it a try-- which is a good sign of a game in our stash.

Multiplayer modes untested for the purposes of this review.

--Adam Pawlus
October 19, 2009

Other Links

Game Reviews

Nintendo Wii
Final Fantasy IV: The After Years
 Main Game
Strong Bad's Cool Game for Attractive People
 Homestar Ruiner
 Strong Badia the Free
 Baddest of the Bands
 Dangeresque 3
 8-Bit Is Enough

PSP
 Kurulin Fusion
 Thexder Neo

Xbox 360
 Battleship
 Bubble Bobble Neo
 Bust-A-Move Live!
 Comic Jumper
 Connect 4
 Encleverment Experiment
 G.I. Joe: ROC
 Gel: Set & Match
 Hard Corps: Uprising
 Harry Potter and the Order of the Phoenix
 Lode Runner
 Mega Man 9
 Puzzle Quest Galactrix
 Qix++
 R-Type Dimensions
 Scrabble
 Sonic's Ultimate Genesis Collection
 Space Invaders Extreme
 Space Invaders Infinity Gene
 Splosion Man
 Trivial Pursuit
 Yahtzee
 Zombie Apocalypse
 Zombie Wranglers
Walking Dead
 Episode 1
Wallace & Gromit
 Fright of the Bumblebees
 The Last Resort
  Muzzled!
 The Bogey Man

GameBoy
 GameBoy Advance SP Famicom Color

Saturn
 Salamander Deluxe Pack Plus

16bit.com is best not viewed in Apple's Safari browser, we don't know why. All material on this site copyright their respective copyright holders. All materials appear hear for informative and entertainment purposes. 16bit.com is not to be held responsible for anything, ever. Photos taken by the 16bit.com staff. Site design, graphics, writing, and whatnot credited on the credits page. Be cool-- don't steal.
We know where you live and we'll break your friggin' legs.